The name Ishlàv Gíhm is derived from the Sylvin language, as Ishlàv Gíhm was founded by Trruzhui, who was culturaly Tauran.
Climate
Ishlàv Gíhm has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Ishlàv Gíhm receives an average of 97 cm/y (38 in/y) of precipitation, most of which comes in the form of rain during the spring. Ishlàv Gíhm covers an area of nearly 108 km2 (43 mi2), and an average elevation of 7078 m (-19727 ft) above sea level.
Overview
Ishlàv Gíhm was founded durring the early 10th century, by Trruzhui. The establishment of Ishlàv Gíhm suffered from many setbacks, delays, and obsticles, most notably a group of Ishlàv Gíhm which required millitary assistance exterminate before the community could finish being built.
Ishlàv Gíhm was built using the conventions of Tauran durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Ishlàv Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ishlàv Gíhm is was constructed arround several crampt gravel mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Ishlàv Gíhm's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Ishlàv Gíhm's political statment focused walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
A look around Ishlàv Gíhm shows Ishlàv Gíhm is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.
Civic Infrastructure
Ishlàv Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ishlàv Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ishlàv Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ishlàv Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ishlàv Gíhm's parks.
Ishlàv Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ishlàv Gíhm.
Ishlàv Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ishlàv Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ishlàv Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ishlàv Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ishlàv Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ishlàv Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ishlàv Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ishlàv Gíhm's public wards, blessings, and other arcane systems.
Ishlàv Gíhm has an Scientific Academy which provides higher education in the natural sciences.
Ishlàv Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ishlàv Gíhm's grid is powered by an arcane means.
Ishlàv Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ishlàv Gíhm has a first rate hospital which caters to anyone in need of long term medical care.
Ishlàv Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Ishlàv Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ishlàv Gíhm's natural decorations nor waterways.
Ishlàv Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ishlàv Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ishlàv Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Ishlàv Gíhm's chapel was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..
Due to the actions of local Kami, winter is long in Ishlàv Gíhm.
The Raven Swarm near Ishlàv Gíhm are known to be quite timid.
Ishlàv Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Illusion energies of tier 1 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 50
Farmers: 74
Farm Laborer: 159
Hunters: 87
Milk Maids: 65
Ranchers: 33
Ranch Hands: 67
Shepherds: 72
Farmland: 102874 m2
Cattle and Similar Creatures: 6366
Poultry: 76392
Swine: 5092
Sheep: 254
Goats: 50
Horses, Mounts, and Beasts of Burden: 2546
Craftsmen
Arms and Toolmakers: 55
Blacksmiths: 57
Bookbinders: 33
Buckle-makers: 34
Cabinetmakers: 56
Candlemakers: 90
Carpenters: 83
Clothmakers: 67
Coach and Harness Makers: 27
Coopers: 57
Copper, Brass, Tin, Zinc, and Lead Workers: 34
Copyists: 24
Cutlers: 21
Fabricworkers: 59
Farrier: 145
Furriers: 16
Glassworkers: 97
Gunsmiths: 52
Harness-Makers: 25
Hatters: 46
Hosiery Workers: 18
Jewelers: 28
Leatherwrights: 67
Locksmiths: 25
Matchstick makers: 40
Musical Instrument Makers: 35
Painters, Structures and Fixtures: 34
Paper Workers: 36
Plasterers: 35
Pursemakers: 41
Roofers: 26
Ropemakers: 25
Rugmakers: 23
Saddlers: 43
Scabbardmakers: 58
Scalemakers: 26
Scientific, Surgical, and Optical Instrument Makers: 16
Sculptors, Structures and Fixtures: 24
Shoemakers: 23
Soap and Tallow Workers: 86
Tailors: 118
Tanners: 31
Upholsterers: 34
Watchmakers: 33
Weavers: 72
Whitesmiths: 20
Merchants
Adventuring Goods Retellers: 17
Arcana Sellers: 17
Beer-Sellers: 34
Booksellers: 38
Butchers: 63
Chandlers: 65
Chicken Butchers: 73
Entrepreneurs: 26
Fine Clothiers: 65
Fishmongers: 65
Florists: 15
Potion Sellers: 43
Resellers: 106
Spice Merchants: 34
Wine-sellers: 51
Wheelwright: 39
Woodsellers: 23
Service workers
Bakers: 115
Barbers: 113
Coachmen: 38
Cooks: 106
Doctors: 57
Gamekeepers: 40
Grooms: 22
Hairdressers: 87
Healers: 71
Housekeepers: 72
Housemaids: 159
House Stewards: 79
Inns: 24
Laundry maids: 45
Maidservants: 82
Nursery Maids: 50
Pastrycooks: 87
Restaurateur: 110
Tavern Keepers: 115
Specialized Laborer
Ashworkers: 36
Bleachers: 23
Chemical Workers: 14
Coal Heavers: 51
In-Town Couriers: 62
Long Haul Couriers: 57
Dockyard Workers: 55
Gas Workers: 12
Hay Merchants: 21
Leech Collectors: 69
Millers: 60
Miners: 55
Oilmen and Polishers: 40
Postmen: 55
Pure Finder: 32
Skinners: 74
Sugar Refiners: 14
Tosher: 42
Warehousemen: 97
Watercarriers: 58
Watermen, Bargemen, etc.: 67
Skilled Laborers
Accountants: 33
Alchemist: 38
Clerk: 54
Dentists: 26
Educators: 66
Engineers: 36
Gardeners: 26
Mages: 18
Plumbers: 26
Pharmacist: 30
Professors: 11
Scientists: 19
Wizards: 11
Civil Servants
Adventurers: 24
Bankers: 33
Civil Clerks: 60
Civic Iudex: 29
Consultants: 16
Exorcist: 56
Fixers: 31
Kami Clerk: 53
Landlords: 45
Lawyers: 31
Legend Keepers: 43
Militia Officers: 195
Monks, Monastic: 72
Monks, Civic: 77
Historian, Oral: 60
Historian, Textual: 30
Policemen, Sheriffs, etc.: 51
Priests: 121
Rangers: 35
Rat Catchers: 37
Scholars: 38
Spiritualist: 48
Slayers: 14
Storytellers: 83
Military Officers: 97
Cottage Industries
Brewers: 79
Comfort Services: 121
Enchanters: 28
Herbalists: 29
Jaminators: 82
Needleworkers: 87
Potters: 42
Preserve Makers: 79
Quilters: 37
Seamsters: 121
Spinners: 72
Tinker: 28
Weaver: 65
Artists
Actors: 28
Architects: 10
Bards: 41
Costumers: 15
Dancers: 29
Drafters: 16
Engravers: 20
Fine Furniture Carpenters: 12
Glaziers: 26
Inlayers: 24
Musicians: 79
Painters, Art: 12
Playwrights: 27
Sculptors, Art: 21
Wood Carvers: 90
Writers: 97
Produce Industries
Butter Churners: 84
Canners: 77
Cheesmakers: 77
Ice Merchants: 11
Millers: 50
Picklers: 42
Smokers: 33
Stockmakers: 28
Tobacconists: 39
Tallowmakers: 59
9582 of Ishlàv Gíhm's population work within a Foundational Occupation.
557 work in Agriculture
2095 work as Craftsmen
774 work as Merchants
1472 work as Service Workers
994 work as General Laborers
394 work as Skilled Laborers
1379 work as Civil Servants
870 work in Cottage Industries
547 work as Artists
500 work in Produce Industries
14100 of Ishlàv Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 1782 (7%) are noncontributers.
Points of Interest
Ishlàv Gíhm is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.
Ishlàv Gíhm's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Ishlàv Gíhm suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.
POI
History
The the a labratory of Elven High Magic, an a labratory imbued with notable amounts of Elven High Magic energies was created near Îshê-fësî Ratê by in time immemorial, reportedly some time during the early 2nd century.